Muhamade Sabith
Senior Unity Developer | Games | AR/VR/XR | Asset Store Publisher • Bangalore, India
✅ 4.8 years of professional experience in Unity, plus 3 years of personal use ( using Unity for almost 7 years in total ). Specializes in gameplay systems, XR development, and custom tools engineering
🥽 Shipped a 10-hour story-driven Meta Quest title in partnership with Meta, with exercise objectives evaluated through machine learning — a full commercial VR product deployed to standalone headset hardware, not a demo.
🧠 Open-sourced game architecture frameworks and custom Unity tooling
🎮 Professionally developed 16 games, including 13 titles as a solo developer at Caravel
🥽 Built 8 AR/VR/XR projects using XRIT and Meta’s All-in-One SDK. One in partnership with Meta
🧩 Architected interactive activities on the world's first multiplayer mixed-reality K-12 learning platform.
🛠 Published 6 Unity Editor tools to the Asset Store, including a pure code–based UI framework and a ScriptableObject architecture pattern
🌐 Proficient in multiplayer systems using Unity Netcode for GameObjects (NGO), Relay & Lobby. Also converting a single-player prototype to full networked multiplayer
✍️ Strong skills in game architecture, custom tooling, behavioral AI, and reusable system design
🎤 Independently handled game showcase, live demo, and user testing at the Meta (Facebook) Bengaluru office.
My Timeline
A journey of growth through work 🛠 and learning 🎓 in game and XR development.
🧩 Unity Developer
Infusory Future Tech Labs (TutAR) Kochi 📍 | Apr 2026 – July 2026
Senior developer on the world's first multiplayer mixed-reality learning platform for K-12. Owned the architecture behind interactive activities.
Built 2 reusable activity templates and 20 interactive activities, each with guided learning modules, 3 assessments with reinforcement learning.
Designed and built the XR onboarding module that teaches users with no prior headset experience how XR works and how to operate the application, a first-run experience for a non-technical K-12 audience.
Worked across Netcode for GameObjects and the XR Interaction Toolkit for shared multi-user sessions.
🧩 Senior Unity Developer
Magnimus, Bengaluru 📍 | Jan 2024 – Apr 2026
Gameplay programmer for a 10-hour XR story-driven game for Meta Quest, integrating fitness tracking with machine learning for exercise detection
Partnered directly with Meta to deliver advanced XR experiences
Built custom Unity Editor tools and automation testing systems to improve development workflows
Successfully launched 4 games on the Meta Quest store, Meta Horizon world and Google play store
Implemented multiplayer systems using Netcode, Relay, and Lobby
Independently handled game showcase, live demos, and user testing at the Meta Bengaluru office (formerly Facebook)
📱 Mobile App Developer
Plane, Hyderabad 📍 | June 2023 – Jan 2024
Worked on Plane, an open-source project management tool
Developed core mobile features and integrated REST APIs
Collaborated with a globally distributed team using Git and GitHub
🎮 Unity Game Developer
Caravel, Hyderabad 📍 | Dec 2021 – June 2023
Solo-developed 13 mobile games end-to-end prototyping, gameplay programming, performance optimisation for low-end Android, and release.
Designed 6 of them from concept through to launch.
Integrated multiple third-party publisher SDKs (ads, analytics, attribution).
Managed independent game publishing and release pipelines
🎓 Bachelor’s in Computer Science
University of Calicut 📍 | 2018 – 2021
Major: Computer Science
Minor: Mathematics, Statistics, Physics
Skills
• Unity Gameplay Programming
• Unity Editor Scripting & Tool Development
• Asset Store Publishing
• XR Interaction & Meta Quest SDKs
• Multiplayer Systems (Netcode for GameObjects)
• Game Architecture & Modular Design